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Re: Quick AOE 2 Question:

by "Mark Earnest" <gmearnest@[EMAIL PROTECTED] > Oct 21, 2008 at 03:27 AM

"kim" <ntscuser@[EMAIL PROTECTED]
> wrote in message 
news:u4GdnR5YALg8DWHVnZ2dnUVZ8sLinZ2d@[EMAIL PROTECTED]
> Mark Earnest wrote:
>> "kim" <ntscuser@[EMAIL PROTECTED]
> wrote in message
>> news:grCdncXwFIQnmWfVnZ2dnUVZ8rednZ2d@[EMAIL PROTECTED]
>>> Mark Earnest wrote:
>>>> I might finally be able to beat this game if I can figure out just
>>>> one thing:
>>>>
>>>> How in the world do you keep opponents from squeezing between holes
>>>> in the wall barricades?
>>>
>>> You can never stop them entirely but upgrading to stronger walls
>>> helps. Rather than rely on walls for defence I suggest you bunch
castles
>>> and town centres together for mutual protection. An enemy foolish
>>> enough to stray within range will be met by an awesome volley of
>>> arrows. You will also need fast moving infantry or cavalry to deal
>>> with siege weapons. My favourite is Japanese Samurai as they can be
>>> made in the same castle they are defending.
>>>
>>> (kim)
>>
>> Hi, Kim, been doing that with Castles, but Town Centers sounds like a
>> great idea.  I have been waiting to see how the enemies approach, and
>> then building a castle in each route.  Sometimes the AI even gets
>> wise to that and takes yet another route, but it still helps somehow.
>
> The first Castle you build should always be exactly one farm space away 
> from your Town Centre on the side from which you are expecting an
attack. 
> The AI opponent will always take the line of least resistance and 
> eventually you will need to surround your Town Centre with Castles. They

> should always be exactly one farm space away so you can continue
producing 
> food even while under attack. Likewise it is best to build your Market 
> exactly one farm space away from your Town Centre on the opposite side 
> from which you expect an attack.
>
> A slightly riskier but very cost-effective strategy is to build Castles 
> where they block an opponent's access to your part of the map. That
leaves 
> your villagers free to gather resources from anywhere in your part of
the 
> map.
>
> Building walls between natural geographic obstacles in your opponents' 
> part of map will greatly hinder his economic development and slow down
his 
> attacks. It is best to leave gates in these walls so that you and your 
> allies can still pass through them later in the game.

If you can build that many castles you must be playing with maximum
materials at the game's beginning.  I haven't tried that yet, except 
briefly.
I'll have to try it again.
 




 9 Posts in Topic:
Quick AOE 2 Question:
"Mark Earnest"   2008-08-16 00:40:39 
RE: Quick AOE 2 Question:
=?Utf-8?B?QW5kZXJzM25e?=   2008-08-17 09:36:01 
Re: Quick AOE 2 Question:
"Mark Earnest"   2008-08-20 01:43:25 
Re: Quick AOE 2 Question:
=?Utf-8?B?ZHdu?= <dwn@  2008-08-22 16:35:11 
Re: Quick AOE 2 Question:
"kim" <ntscu  2008-10-18 16:46:17 
Re: Quick AOE 2 Question:
"Mark Earnest"   2008-10-20 01:41:18 
Re: Quick AOE 2 Question:
"kim" <ntscu  2008-10-20 15:07:30 
Re: Quick AOE 2 Question:
"Mark Earnest"   2008-10-21 03:27:00 
Re: Quick AOE 2 Question:
"kim" <ntscu  2008-10-21 11:38:03 

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