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Re: Quick AOE 2 Question:

by "Mark Earnest" <gmearnest@[EMAIL PROTECTED] > Oct 20, 2008 at 01:41 AM

"kim" <ntscuser@[EMAIL PROTECTED]
> wrote in message 
news:grCdncXwFIQnmWfVnZ2dnUVZ8rednZ2d@[EMAIL PROTECTED]
> Mark Earnest wrote:
>> I might finally be able to beat this game if I can figure out just one
>> thing:
>>
>> How in the world do you keep opponents from squeezing between holes
>> in the wall barricades?
>
> You can never stop them entirely but upgrading to stronger walls helps.
>
> Rather than rely on walls for defence I suggest you bunch castles and
town 
> centres together for mutual protection. An enemy foolish enough to stray

> within range will be met by an awesome volley of arrows. You will also 
> need fast moving infantry or cavalry to deal with siege weapons. My 
> favourite is Japanese Samurai as they can be made in the same castle
they 
> are defending.
>
> (kim)

Hi, Kim, been doing that with Castles, but Town Centers sounds like a
great
idea.  I have been waiting to see how the enemies approach, and then 
building a castle in each route.  Sometimes the AI even gets wise to that
and takes yet another route, but it still helps somehow.

Mark

>
>
 




 9 Posts in Topic:
Quick AOE 2 Question:
"Mark Earnest"   2008-08-16 00:40:39 
RE: Quick AOE 2 Question:
=?Utf-8?B?QW5kZXJzM25e?=   2008-08-17 09:36:01 
Re: Quick AOE 2 Question:
"Mark Earnest"   2008-08-20 01:43:25 
Re: Quick AOE 2 Question:
=?Utf-8?B?ZHdu?= <dwn@  2008-08-22 16:35:11 
Re: Quick AOE 2 Question:
"kim" <ntscu  2008-10-18 16:46:17 
Re: Quick AOE 2 Question:
"Mark Earnest"   2008-10-20 01:41:18 
Re: Quick AOE 2 Question:
"kim" <ntscu  2008-10-20 15:07:30 
Re: Quick AOE 2 Question:
"Mark Earnest"   2008-10-21 03:27:00 
Re: Quick AOE 2 Question:
"kim" <ntscu  2008-10-21 11:38:03 

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